Um Imparcial View of The First Berserker: Khazan
Um Imparcial View of The First Berserker: Khazan
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But its lack of exploration, puzzly NPC quests, and verticality—Khazan can't jump—means that fighting through similar environments and enemies starts to grate.
The First Berserker: Khazan is a cel-shaded soulslike set in the long-running Dungeon Fighter Em linha universe. You play as Khazan; a celebrated general renowned for defeating the "Berserk Dragon" (just in case you were in doubt this is effectively anime), now exiled and mutilated by a court of jealous nobles.
3 hours with Elden Ring Nightreign helped me accept it's not the co-op FromSoft game I asked for, but damn fun in its own right
At least Khazan does the most important thing with its anime art-style: gives us a greatsword that feels amazing so we can pretend it's Berserk.
The First Berserker: Khazan Despite somewhat samey missions and a flat protagonist, Khazan's combat and boss design are some of the best I've seen in a soulslike.
A clara inspiraçãeste para isso foi Nioh, que também igualmente similarmente identicamente conjuntamente utiliza um sistema natural semelhante, porém isso tira um pouco do charme por 1 Souls e a graça de explorar 1 mundo interconectado e parecer caminhos bem escondidos entre as áreas.
Outra coisa de que igualmente incomoda muito é este fato do progresso em atalhos dentro dos mapas nãeste ficar salvo permanentemente pelo jogo, quando comecei a fazer backtracking nos mapas anteriores de modo The First Berserker: Khazan a pegar ESTES colecionáveis da platina, me deparei usando todos ESTES atalhos de que eu tinha Espontâneo, completamente fechados.
Este único detalhe aqui é qual as vezes tem 1 filtro exagerado demais em certas áreas, ao ponto de incomodar visualmente e dificultar de modo a enxergar inimigos e itens.
It's also what I love most about The First Berserker: Khazan. Like many soulslikes in recent years, Khazan apes quite a few of Sekiro's more-than-familiar combat mechanics—whether deflecting to build a gauge and stagger a boss, or avoiding unblockable attacks that flash red.
Similarly, you can use reflection to parry normal attacks, though not every attack is parryable. It's up to you to work out which and weave that into your strategy.
Unlike Black Myth: Wukong, Khazan doesn't feel like a game you can brute force. But for those who are willing to engage, it has some of the best designed bosses I've seen in a soulslike, and rewards you for smart play.
Igualmente temos personagens demasiado bem escritos que acompanham este protagonista em a jornada e de que agregam demasiado bem para o conteúdo da história.
Enquanto enfrenta 1 mundo cheio do criaturas perigosas, ele deve resgatar a honra que perdeu, mesmo qual isso signifique combater este próprio exfoircito que outrora este respeitava.
You might think that's a weird criticism considering the genre—there are more important considerations than story—but that tale is front and centre in this game and far more prominent than in your regular soulslike.